2D Game Artist and Illustrator
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Key skills for this role
About the Role
About Jackpot Technologies Jackpot Technologies is a fast-growing company in the online gaming sector. We operate jackpot.studio, our B2B games division that licenses in-house games to casino operators globally, and jackpot.
Key Skills for This Role
Full Job Posting
About Jackpot Technologies
Jackpot Technologies is a fast-growing company in the online gaming sector.
We operate jackpot.studio, our B2B games division that licenses in-house games to casino operators globally, and jackpot.bet, our own successful crypto casino with a loyal player base.
Our portfolio includes classics like Dice, Blackjack, and Plinko, and originals like Top Dollar, Dr Pump, and Cases.
We are a small, agile team that moves quickly and takes real pride in our work.
Every game that ships carries our name, which means craft and follow-through are paramount.
The role
You will design, create, and deliver the full range of 2D art our games need: characters, symbols, backgrounds, and UI, plus the illustration that sells those games before a player opens them.
Key art, splash screens, promotional visuals, and character illustration for pitch decks, marketing, and in-game events.
This is a broad, craft-heavy role.
You will move between styles (realism, cartoony, lo-fi retro, original creative) and between contexts (in-game assets and hero illustration) on the same week.
Sometimes the same day.
What You Will Do
- Design and deliver high-quality 2D art for our casino games: characters, symbols, backgrounds, and UI.
- Build iconography and asset sets for our classics (Dice, Blackjack, Plinko, Mines) and originals (Top Dollar, Dr Pump, Cases).
- Develop visual concepts and art styles that align with game design and lift the player experience.
- Create key art, splash screens, and promotional illustration for marketing, social, pitch decks, and in-game events.
- Illustrate characters, worlds, and narrative moments for original titles, from rough concept to polished final render.
- Collaborate closely with designers, the 3D character artist, the animator, and engineers so the final product feels cohesive.
- Iterate on feedback without getting precious about drafts.
- Ensure assets are optimised for web and mobile without compromising artistic quality.
- Maintain and organise the art asset library so the whole team can move fast.
- What you will bring
- Proven experience as a 2D game artist or illustrator. 3+ years is a good benchmark, but shipped work matters more than years.
- A strong, diverse portfolio: production-ready game assets and finished illustration across realism, cartoon, and original styles.
- Expert proficiency in Adobe Photoshop and Illustrator.
- A solid grasp of art fundamentals: composition, colour theory, lighting, anatomy, and storytelling.
- The ability to adapt across styles, from classic to contemporary to deliberately weird.
- A real feel for iconography. Your symbols read at thumbnail and still hold up full screen.
- Comfort with Figma for collaboration, handoff, and UI/UX work.
- Excellent communication and teamwork skills. You thrive in a small, collaborative environment where feedback moves fast.
- A meticulous eye for detail and a real passion for shipping great games.
- Fluent with modern AI tools in your daily workflow. Midjourney, Stable Diffusion, ComfyUI, Photoshop Generative Fill, Ideogram, Krea, and the rest. You use them to explore faster, iterate more, and push quality higher.
- A fast, reliable production cadence. You plan your files, hit your dates, and do not leave messes for the next person.
- Bonus points
- Experience within online gaming or the casino industry.
- 2D animation principles and experience with Spine, DragonBones, Rive, or After Effects.
- Editorial, narrative, or comic illustration chops. Telling a full story in a single image.
- Typography and lockup work for game logos and wordmarks.
- Familiarity with a 2D game engine or renderer: PixiJS, Phaser, or Unity 2D.
- A love for casino game history. You know what a classic Vegas 7 should feel like.
- **Tools you will work with** Daily: Photoshop, Illustrator, Procreate or Clip Studio Paint, Figma.
- Often: After Effects, Fresco, Krita.
- Bonus: Spine, DragonBones, Rive, PixiJS, Unity.
- **How we work** We care equally about quality and velocity.
- The best people in our team use modern tools as a multiplier, not a shortcut.
- AI has changed how great art teams operate, and we expect everyone we hire to be on the front edge of that change.
- Fluent with AI tools as part of your daily craft. You know which tools help, which do not, and when a traditional workflow still wins.
- Stay on top of industry standards. New tools, new pipelines, new techniques. You read, you try things, you do not wait for someone to tell you the industry moved.
- Use that fluency to ship higher quality work faster, not to cut corners. Craft comes first. AI is the lever, not the product.
- Share what you learn. If you find a workflow that saves the team two days a week, write it up.
- Why you might like it here
- You ship real games to real players, not pitch decks. Our B2C platform is live, so your work goes in front of actual users fast.
- We are early. You will have real ownership of your craft and real influence on the art direction.
- We do not believe in slide-deck culture. If you like building more than meeting, you will fit.
- Dubai base, international team, healthy pace. We work hard, we deliver, we go home.
Compensation And Benefits
- Monthly salary: AED 8,000 to AED 15,000, dependent on experience.
- A key role in a fast-moving, fast-growing iGaming company where your work ships and real players see it.
- A creative, collaborative environment where your contributions have direct, visible impact.
- On-site in Dubai with a small, craft-obsessed team.
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