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Research Developer (Applied AI), On-Device Inference Program

Electronic Arts (EA)
Vancouver, CAN
Full Time
Senior
Hybrid
5 days ago
Machine LearningLLMsSmall Language ModelsTransformer ArchitecturesSTTTTS
Free

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Machine LearningLLMsSmall Language Models
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Overview

  • Creative Innovation sits at the intersection of emerging technology, creative craft, and game making, developing the tools, partnerships, and breakthroughs that help EA's studios create more ambitiously.
  • We are looking for a Research Developer (Applied AI) to join our On Device Inference program. This person should have machine learning experience and be able to help bridge the gap between cutting edge research and real applications in our games.

As a Research Developer on the On Device Inference program, you will:

  • Partner with AI researchers and senior developers to develop experiments and software based on the latest research.
  • Design and implement experiments to evaluate model quality, performance, and player impact, using data driven insights to guide model iteration.
  • Build demos that showcase novel applications of LLMs, STT, TTS, and other transformer based AI models.
  • Contribute to the delivery of novel AI technology, from the R&D workbench into products at EA, in partnership with game teams and central technology groups.
  • Collaborate with game teams and central technology groups to understand their requirements and bring expertise in overlapping areas.

Required Qualifications

  • A degree in Computer Science, a STEM field, or equivalent practical experience related to game AI.
  • 5+ years of experience in ML engineering or related roles, with experience applying research across domains such as LLMs, STT, TTS, or other transformer based models.
  • Experience training, fine tuning, and adapting AI models for real world use cases, supported by a willingness to work across multiple model types and research areas.
  • Experience turning ideas into functional prototypes or demos that showcase concepts in practice.
  • A genuine interest in video games and an understanding of the deployment constraints across consoles, PCs, and mobile devices (memory budgets, thermal limits, cross platform compatibility).

Desired Qualifications

  • Master's or PhD degree in Computer Science or a STEM field.
  • Working knowledge of game engines such as Unity, Unreal, Godot, or similar technologies.
  • Experience with publications in peer reviewed conferences or journals.

Compensation and Benefits

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) CAD 141,400 CAD 204,400 CAD.
  • Benefits include vacation (3 weeks per year to start), 10 days per year of sick time, paid top up to EI/QPIP benefits up to 100% of base salary when you welcome a new child, extended health/dental/vision coverage, life insurance, disability insurance, retirement plan.
  • Certain roles may also be eligible for bonus and equity.

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