Mobile Design Engineer
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Key skills for this role
About the Role
Kraken is looking for a Mobile Design Engineer to own the motion and interaction layer of the Kraken app, focusing on feel and performance. The role requires deep React Native fluency, taste in motion, and product judgment.
Key Skills for This Role
Responsibilities
- Own the motion and interaction layer of the Kraken app, including easing, springs, gestures, transitions, haptics, and sound
- Evolve the mobile design system by owning components like gesture handlers, transition primitives, animated containers, and motion tokens
- Partner closely with product designers to challenge and elevate motion and interaction design from concept through implementation
- Profile and optimize rendering performance, especially on lower end Android devices
- Contribute to architectural decisions affecting UI responsiveness: state management, render cycles, and data flow into the view layer
- Raise the bar for 'great' across the mobile org by review, example, and writing patterns
Requirements
- A portfolio demonstrating craft in motion and interaction design
- Deep React Native fluency, including Reanimated and gesture handlers
- Taste in motion and ability to articulate why a transition feels wrong
- Product judgment to shape specs and ship better than asked
- Use of AI tools (Cursor, Copilot, Claude) as part of workflow
- Written and verbal English proficiency
Full Job Posting
The opportunity
- Most companies treat design and engineering as two practices that translate to each other. We're hiring someone who treats them as one craft. The translation step is where most products lose what makes them feel good.
- You'll own the *feel* of the Kraken app: the half second a trade confirms, the way a chart loads, how a sheet rises from the bottom of the screen and lands where it physically should. On a product where people move their savings, moments like that build trust.
- This is a mobile first role on a React Native codebase. We work in Reanimated and Skia, bridge to native when we need to, and sweat the split between the JS thread and the UI thread.
What You'll Do
- Own the motion and interaction layer of the Kraken app. Easing, springs, gestures, transitions, haptics, sound. The perceptual surface from cold start to confirmation.
- Evolve the mobile design system. You'll own the components other engineers reach for (gesture handlers, transition primitives, animated containers, motion tokens) and the standards that govern them.
- Partner closely with product designers, challenging and elevating motion and interaction design from concept through implementation
- Profile and optimise rendering performance, especially on lower end Android devices where frame drops are unforgivable
- Contribute to architectural decisions that affect UI responsiveness: state management, render cycles, and data flow into the view layer
- Raise the bar for what 'great' means across the mobile org by review, by example, and by writing the patterns that make doing the right thing easier than doing the wrong thing.
What You Bring
- A portfolio. A demo reel, a personal site, a GitHub of interaction sketches, screen captures of work you've shipped that you're proud of.
- Deep React Native fluency. You know Reanimated well enough to argue with people about it. You've fought gesture handlers. You've profiled JS thread vs. UI thread work and won.
- Taste in motion. You have opinions about easing curves. You notice when a spring is over damped. You can articulate why a transition feels wrong before you know how to fix it.
- Product judgment. You can take a half formed brief, find the actual problem inside it, and ship something better than what anyone thought to ask for.
- AI tools as part of how you work. Cursor, Copilot, Claude, whatever your stack is.
- Written and verbal English. We're globally distributed and live in docs and async threads.
Nice to have
- React Native Skia, shader work, or custom canvas based rendering for non standard UI.
- Real native experience. Enough Swift or Kotlin to write a bridge module.
- A motion library, design system contribution, or interaction primitive set that other engineers picked up and used.
- A visual or motion design background. You prototype in Figma, After Effects, or on paper before (or instead of) writing code.
- High stakes product experience in fintech, trading, health, or anywhere UI precision is load bearing.
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