Assistant Professor in Video Game Design
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Key skills for this role
Role Overview
Assistant Professor role focused on teaching video game design and related areas in undergraduate and postgraduate programs.
The role combines teaching, research, academic service, advising, curriculum improvement, and industry collaboration.
Key Skills for This Role
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About This Job
Assistant Professor role focused on teaching video game design and related areas in undergraduate and postgraduate programs.
The role combines teaching, research, academic service, advising, curriculum improvement, and industry collaboration.
Teaching and Student Support
- Teach game development, interactive media, game programming, and digital storytelling.
- Use theoretical, hands-on, project-based, and diverse pedagogical approaches.
- Design and update course materials and assess student performance.
- Supervise capstone and portfolio projects and support program learning outcomes.
- Provide academic advising and support students' holistic development.
Research and Program Development
- Engage in research and scholarly activities and publish in relevant fields.
- Head research in a specialized area to support knowledge development and the university's profile.
- Contribute to curriculum development and continuous program improvement.
- Align the program with industry standards, emerging technologies, and creative practices.
Collaboration and Service
- Participate in interdisciplinary collaborations and departmental service.
- Collaborate with industry partners to enhance student employability and program relevance.
- Support program coordination and alignment with the university's mission, vision, and values.
Role Expectations
- Teach undergraduate and postgraduate students in video game design-related subjects.
- Apply theoretical and practical instructional strategies.
- Contribute to research, scholarly publication, curriculum development, advising, service, and industry engagement.
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