Unreal Artist
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Key skills for this role
About the Role
Develop lighting and lookdev pipelines using Unreal Engine, focusing on real-time rendering, optimization, and collaboration in a creative environment.
Key Skills for This Role
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Your Role
- You will be a key part of developing a coherent lighting and lookdev pipeline to unify approach and technique across multiple VP solutions.
- Using knowledge of real world lighting methods alongside game engine optimisation techniques, you will set atmosphere and visual fidelity for both 3D and 2.5D environments, ensuring it is high quality and performant.
- You will also play a key role in testing and developing the studios use of next generation lighting in Unreal 5 and how it interacts with continuing material/shader development.
Your Skill
- A technical minded person with a creative way of solving lighting and lookdev challenges and issues within engine.
- Prior knowledge of cinematography principles, lighting and colour theory, with the enthusiasm and ability to use this effectively in a real-time environment.br>
Your Experience
- Real-time cinematic lighting, baked/dynamic lighting and lighting/shading optimisation using modern game engines is essential.
- Experience as a lighting/lookdev artist for film/TV or high-end real-time applications is desirable but not essential if you already have real-time cinematic experience.
- Unreal Engine expertise.
- Passionate about real-time rendering and strives for photorealism.
- Strong intuition with linear algebra and trigonometry.
- At least 2 years of experience in the industry working with Unreal Engine.
- Knowledge of Maya with a core understanding of the inner workings of the tool.
- An understanding of Houdini is very valuable
- Excellent communication skills.
- Solid organisation skills with adherence to file structures, naming conventions, and other established protocols.
- Comfortable with version control and CI.
- Independent, adaptable, and able to effectively meet deadlines.
- Portfolio/website demonstrating technical artistic ability that includes Unreal / Unity based work.
- Familiarity with motion capture, virtual production, camera tracking, Virtual reality, and augmented reality is a big plus.
- Some experience with LookDev and Lighting would be beneficial
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