Senior Game Technical Artist
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Key skills for this role
About the Role
WarForge Studio is looking for a Senior Game Technical Artist to bridge art and engineering in Unity. You will define shaders, optimization standards, and automated pipeline checks for a stylized realism mobile game.
Key Skills for This Role
Responsibilities
- Build and maintain master PBR materials and shaders that define our in engine visual language
- Set up automated pipeline checks that catch unoptimized or oversized assets before they hit the engine
- Own poly budgets, LOD strategy, and texture packing — balancing performance with our stylized realism look
- Partner directly with our Art Director and 3D/concept artists to keep visual ambition and technical reality aligned
- Help define best practices as the art team scales, so quality holds as headcount grows
Requirements
- Proven experience as a Technical Artist in game development, ideally mobile
- 5+ years of experience in your craft
- Deep knowledge of shader authoring (Shader Graph/HLSL), PBR workflows, and Unity rendering pipelines
- Experience setting poly/texture/performance budgets for stylized 3D art
- Track record of building tools or checks that prevent problems before they ship
- Experience with automation/validation tooling in Unity
Full Job Posting
Who We Are
- WarForge Studio is a tech startup founded in 2025, specializing in game development and innovative digital experiences for a global audience.
- The studio focuses on high quality interactive entertainment that blends competition, creativity, excitement, and innovation.
- Its flagship project features distinctive gameplay and unique technological innovations, designed for gradual global expansion starting from the Middle East.
- WarForge Studio combines local talent with international expertise to build culturally resonant games that can compete worldwide.
- Supported by strategic partnerships in technology, payment solutions, and esports, the studio aims to become a leading force in the gaming industry across the Middle East and beyond.
About the Role
- You'll own the bridge between our art vision and what actually ships in Unity.
- Working closely with our Art Director, you'll define how stylized realism translates into performant, production ready assets.
- Building the master PBR shaders that set our visual tone, the optimization standards that keep us fast on mobile, and the automated pipeline checks that catch heavy, unoptimized assets before they break the engine.
- You'll be the person who turns ambitious visual targets into something that actually runs on a phone — without losing the stylized realism that makes our game unique.
You will
- Build and maintain master PBR materials and shaders that define our in engine visual language.
- Set up automated pipeline checks that catch unoptimized or oversized assets before they hit the engine.
- Own poly budgets, LOD strategy, and texture packing — balancing performance with our stylized realism look.
- Partner directly with our Art Director and 3D/concept artists to keep visual ambition and technical reality aligned.
- Help define best practices as the art team scales, so quality holds as headcount grows.
You're a strong fit if you have
- Proven experience as a Technical Artist in game development, ideally mobile.
- Looking for 5+ years in experience in your craft.
- Deep knowledge of shader authoring (Shader Graph/HLSL), PBR workflows, and Unity rendering pipelines.
- Experience setting poly/texture/performance budgets for stylized 3D art.
- A track record of building tools or checks that prevent problems before they ship, not just fixing them after.
- Experience with automation/validation tooling in Unity.
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