Senior 3D Character Artist
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Key skills for this role
About the Role
WarForge Studio seeks a Senior 3D Character Artist to own character creation end-to-end for an upcoming MMO title. You will translate concepts into engine-ready characters, from high-poly sculpt to final real-time material setup.
Key Skills for This Role
Responsibilities
- Full lifecycle character art: R&D, high poly sculpting, low poly retopology, UV mapping, baking, texturing and engine integration
- Create characters and creatures that read clearly at top down camera distances while adhering to MMO real time performance budgets
- Translate 2D concepts into a distinct stylized realism aesthetic
- Establish and document the character art pipeline from DCC to Engine
- Ensure clean, animation ready topology that supports complex movement and armor rigging
- Set and maintain standard naming conventions, export standards, and folder structures
- Own the visual quality benchmark for all character assets
- Proactively identify technical or visual bottlenecks in the character pipeline and solve them independently
Requirements
- 8+ years of 3D Character art experience in games
- At least 1 2 shipped titles where you owned the character pipeline or operated in Senior capacity, including at least one shipped MMO or high end mobile title
- Deep expertise in ZBrush, 3Ds Max/Maya/Blender, and the Substance 3D Suite
- Portfolio demonstrating strong grasp of stylized realism aesthetic
- High degree of production autonomy
- Strong professional maturity and experience in established studio pipelines
Full Job Posting
About the Role
- We need a Senior 3D Character Artist to own character creation end to end for our upcoming MMO title.
- You will translate conceptual guidelines and top down visual targets into fully realized, engine ready characters.
- You will work directly with the Art Director to conduct visual and technical R&D.
What You'll Own
- Full lifecycle character art: R&D, high poly sculpting, low poly retopology, UV mapping, baking, texturing and engine integration.
- Characters and creatures that read clearly at top down camera distances while adhering to strict MMO real time performance budgets.
- Translating 2D concepts into a distinct stylized realism aesthetic.
- Establish and document the character art pipeline from DCC to Engine.
- Ensure clean, animation ready topology.
- Set and maintain standard naming conventions, export standards, and folder structures.
- Own the visual quality benchmark for all character assets.
- Proactively identify technical or visual bottlenecks.
Must Have
- 8+ years of 3D Character art experience in games.
- At least 1 2 shipped titles where you owned the character pipeline or operated in Senior capacity, including at least one shipped MMO or high end mobile title.
- Deep expertise in ZBrush, 3Ds Max/Maya/Blender, and the Substance 3D Suite.
- Portfolio demonstrating strong grasp of stylized realism aesthetic.
- High degree of production autonomy.
- Strong professional maturity.
Strong Advantage
- Deep engine integration experience (Unity/Unreal/Proprietary Engine), including custom shader setup and material optimization.
- Previous experience establishing character guidelines or Top Down visual targets.
- Basic understanding of rigging constraints.
What This Is Not
- A junior or mid level support role.
- Pure execution. You will be expected to make pipeline decisions.
- A studio with a fully established process.
Portfolio Requirements
- Your application must include a reel or portfolio showing final, in engine character renders.
- Wireframe turnarounds and UV/Texture sheet breakdowns.
- Stylized or stylized realism work strongly preferred.
- Examples of characters designed for a top down or isometric camera angle are a massive bonus.
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