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Senior 3D Enviornment Artist

WarForge Studio
Doha, QAT
Full Time
Senior
Onsite
Yesterday
MayaBlenderZBrushSubstance 3D SuitePBRReal time workflows
Free

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Who We Are

  • Warforge Studio is a game development startup founded in 2025, building high quality interactive entertainment for a global audience.
  • Our flagship is a 4X strategy game with a distinctive top down/isometric camera and a stylized fantasy aesthetic, launching first in the Middle East and expanding worldwide.
  • We pair local talent with international expertise, and we're still building our processes, you'll help define them.

About the Role

  • We need a Senior 3D Environment Artist to turn concepts into the real, in engine worlds our 4X players explore.
  • You'll model, texture, and dress environments to a high visual and technical standard owning the craft from blockout to final art while holding strict real time performance budgets.
  • You'll work directly with the Art Director on visual and technical R&D, define the standard for our environments, and operate with complete autonomy from blockout to final real time material setup.

What You'll Own Environment Creation

  • Full lifecycle environment art: R&D, modeling, retopology, UVs, baking, texturing, set dressing, and engine integration.
  • Environments that read clearly at top down/isometric camera distances while adhering to strict real time performance budgets.
  • Translate 2D concepts into our stylized realism aesthetic, balancing strong planar forms with grounded material definition.

What You'll Own Pipeline

  • Work with the creative director and art director to establish and document the environment art pipeline from DCC to engine.
  • Build efficient, reusable modular kits and trim sheets that scale across a large world.
  • Set and maintain naming conventions, export standards, and folder structures consistent with the character pipeline.
  • Work with the technical artist to maximize the quality and performance of our 3D workflow.

What You'll Own Quality

  • Own the visual quality benchmark for all environment assets against the project's requirements.
  • Proactively identify and solve technical or visual bottlenecks in the environment pipeline.

Must Have

  • 7+ years of 3D environment art experience in games, with at least one shipped title where you owned the environment pipeline or worked in a senior capacity.
  • Deep expertise in Maya or Blender, ZBrush, and the Substance 3D Suite, with expert PBR and real time workflows.
  • A portfolio of high quality, in engine environment work in a stylized or stylized realism aesthetic.
  • Proven ability to hit performance budgets and optimize geometry, textures, and draw calls for target platforms.
  • High production autonomy able to take environments from concept to final engine integration with minimal oversight.
  • Professional maturity: comfortable in structured feedback loops and helping build a collaborative pipeline.

Strong Advantage

  • Deep engine integration experience (Unreal/Unity/proprietary), including shader setup and material optimization.
  • Experience establishing environment guidelines or top down/isometric visual targets.
  • Procedural workflows (Houdini, Substance Designer) and tech art/tooling skills.
  • Experience building modular kits and world building systems at scale.

What This Is Not

  • A junior or mid level support role, we expect mastery and the ability to hit the ground running.
  • Pure execution, you'll help make pipeline decisions, push the benchmark, and own the results.
  • A studio with a fully established process, you'll help build and solidify it.

Portfolio Requirements

  • Your application must include a portfolio or reel showing final, in engine environment renders, not just high poly sculpts or offline renders.
  • Wireframe turnarounds and UV/texture sheet breakdowns showing game ready topology and optimization.
  • Modular kit or trim sheet examples demonstrating reuse at scale.
  • Stylized or stylized realism work, ideally for a top down or isometric camera, strongly preferred.

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