Flutter Game Developer
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Key skills for this role
About the Role
What you will do Build casino games end to end in Flutter: game loop, rendering, state, math integration, and UI. Bring mechanics to life with precise timing and feel, from slot.
Key Skills for This Role
Responsibilities
- Build casino games end to end in Flutter: game loop, rendering, state, math integration, and UI.
- Bring mechanics to life with precise timing and feel, from slot reels and multiplier curves to card, dice, and wheel games.
- Build the juice: win animations, particle FX, screen transitions, and big win celebrations.
- Integrate game math, RNG, and real time outcomes from backend with deterministic, verifiable results.
- Hit 60fps on a wide range of devices; profile and optimize render time, memory, battery, and load times.
- Implement responsive layouts across portrait and landscape, phone and tablet, with multi language and multi currency support.
- Drop into custom rendering (Flame, CustomPainter, canvas, or shaders) when the widget tree is not enough.
- Partner with artists, animators, designers, and backend so each game ships as one polished piece.
- Build reusable systems and a shared game framework so the next title ships faster.
Requirements
- 3+ years building production mobile apps or games with Flutter and Dart
- Strong grasp of game loops, frame timing, and rendering performance
- Hands on experience with a rendering or game layer: Flame, CustomPainter, canvas, or shaders
- Solid architecture and state management (Riverpod, Bloc, or similar)
- Fluency with async Dart, isolates, and performance profiling
- Real time integration: websockets, deterministic outcomes, and graceful reconnection
Full Job Posting
What you will do
- Build casino games end to end in Flutter: game loop, rendering, state, math integration, and UI.
- Bring mechanics to life with precise timing and feel, from slot reels and multiplier curves to card, dice, and wheel games.
- Build the juice: win animations, particle FX, screen transitions, and big win celebrations.
- Integrate game math, RNG, and real time outcomes from our backend, with deterministic, verifiable results.
- Hit 60fps on a wide range of devices.
- Profile and optimize render time, memory, battery, and load times.
- Implement responsive layouts across portrait and landscape, phone and tablet, with multi language and multi currency support.
- Drop into custom rendering (Flame, CustomPainter, canvas, or shaders) when the widget tree is not enough.
- Partner with artists, animators, designers, and backend so each game ships as one polished piece.
- Build reusable systems and a shared game framework so the next title ships faster.
What you will bring
- 3+ years building production mobile apps or games, with real Flutter and Dart depth and titles you have shipped to both stores.
- A strong grasp of game loops, frame timing, and rendering performance.
- Hands on experience with a rendering or game layer: Flame, CustomPainter, canvas, or shaders.
- Animation chops: implicit and explicit animation, Rive or Lottie, and skeletal animation (Spine) a plus.
- Solid architecture and state management (Riverpod, Bloc, or similar) that scales across many titles.
- Fluency with async Dart, isolates, and performance profiling using DevTools and frame analysis.
- Real time integration: websockets, deterministic outcomes, and graceful reconnection.
- A real respect for timing. You can explain why your 18 frame easing feels better than the 12 frame version.
- Fluent with modern AI coding tools (Copilot, Claude, Cursor) in your daily workflow.
- A fast, reliable production cadence. You plan your work, hit your dates, and do not leave messes for the next person.
Bonus points
- Built slot or casino games before, and understand RTP, volatility, and certification constraints.
- Game math, RNG, or remote game server (RGS) integration experience.
- Spine, DragonBones, or Rive skeletal animation exported into a live product.
- Native iOS (Swift) or Android (Kotlin), and shader or GLSL work.
- Unity or another game engine in your background.
- Sound led animation instincts. You animate to audio and it shows.
- Built a shared game framework or design system that sped up a whole team.
Tools you will work with
- Daily: Flutter, Dart, Flame, Figma, Git
- Often: Rive, Lottie, Spine, REST and websockets, Xcode, Android Studio
- Bonus: Swift, Kotlin, shaders / GLSL, Unity, DragonBones
How we work
- We care equally about quality and velocity.
- The best people in our team use modern tools as a multiplier, not a shortcut.
- Fluent with AI tools as part of your daily craft.
- Stay on top of the ecosystem. New SDK versions, new patterns, new tooling.
- Use that fluency to ship higher quality work faster, not to cut corners.
- Share what you learn. If you find a workflow that saves the team two days a week, write it up.
Why you might like it here
- You ship real games to real players, not pitch decks.
- We are early. You will have real ownership of how our games are built and real influence on the tech and the feel.
- We do not believe in slide deck culture. If you like building more than meeting, you will fit.
- Dubai base, international team, healthy pace. We work hard, we deliver, we go home.
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