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Principal Visual Artist

Fanatics
Remote, USA
Full-time
Mid-Senior
Remote
$180,000 to $225,000
Discovered 1 weeks ago
Visual direction and art directionConcept art and illustration3D modeling, UV layout, texturing, rigging, and animationBlender or equivalent 3D softwarePhotoshop, Illustrator, or equivalentReal-time asset optimization
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Key skills for this role

Visual direction and art directionConcept art and illustration3D modeling, UV layout, texturing, rigging, and animation
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Role Overview

Lead visual identity and art direction for real-time, web-first interactive experiences across Fanatics' portfolio.

Partner with the Creative Director to define project look and feel and drive quality from concept through production-ready 2D and 3D assets.

What You'll Do

  • Lead visual direction through concepts, style frames, and visual references.
  • Define visual language, tone, and quality standards across projects.
  • Lead, mentor, and grow a team of artists.
  • Produce concept, illustration, texture, iconography, UI, and graphic assets.
  • Model, UV, texture, rig, and animate 3D assets within real-time budgets.
  • Create motion references and effects concepts for technical implementation.
  • Ensure clean creative handoffs and iterate based on in-engine behavior.
  • Shape workflows, asset pipelines, and production standards as the team scales.

What We're Looking For

  • A multidisciplinary portfolio spanning concept art, illustration, texture and surface work, 3D modeling, and asset production.
  • Proven experience leading visual direction on features or projects.
  • Experience leading, mentoring, or growing artists on a team.
  • Strong visual development skills, including style frames, mood boards, colour theory, and composition.
  • Proficiency in Blender or an equivalent tool for 3D modeling, UV layout, texturing, rigging, and animation.
  • Strong 2D skills in Photoshop, Illustrator, or an equivalent tool.
  • Understanding of real-time asset constraints and runtime performance.
  • Collaborative communication, clean handoffs, and openness to technical feedback.

Bonus Skills

  • Game development or real-time engine asset production experience is highly preferred.
  • Motion design or animated asset production experience is advantageous.
  • Familiarity with glTF pipelines and runtime-ready exports is advantageous.
  • Shader authoring or shader-tool experience is advantageous.

Compensation

  • The NYC base salary range is $180,000 to $225,000 USD.
  • The USA remote base salary range is $155,520 to $194,400 USD.
  • Ranges represent base pay and exclude short-term and long-term incentive compensation.

Workplace

  • The description provides a New York City salary range and a separate USA remote salary range.

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