PC Product Producer - EA SPORTS™ FC
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Key skills for this role
About the Role
EA SPORTS is seeking an experienced Producer to lead the PC program for EA SPORTS FC. You will drive performance optimization, manage technical roadmaps, and coordinate cross-team dependencies across core technology teams.
Key Skills for This Role
Responsibilities
- Lead the PC program across FC, establish & maintain the PC roadmap, setting priorities, ensuring agreement, execution, and visibility across partner teams.
- Guide PC performance quality by working with engineering and QV to meet performance targets and ensure a smooth player experience.
- Partner with discipline directors and technical leadership to balance visual quality, feature ideas, scope, and schedule.
- Identify technical risks early, especially related to performance, scalability, and platform constraints, and guide mitigation plans.
- Coordinate cross team dependencies affecting Core systems and ensure execution remains on track through milestones.
- Support data informed decision making using telemetry, performance captures, and profiling outputs.
- Establish clear communication channels for surfacing performance health, technical debt, and long term investment needs.
- Improve production workflows that support technical teams, allowing efficient delivery of foundational work.
Requirements
- 5+ years of experience in game production, with time supporting technical, engine, rendering, or platform teams.
- Demonstrated experience driving production for PC focused programs, including performance optimization and hardware variability.
- Experience partnering with rendering engineers, systems engineers, and technical artists in a AAA environment.
- Experience managing complex cross team dependencies and technical roadmaps.
- Experience using performance metrics, profiling tools, and telemetry data to inform production decisions.
- Experience shipping and supporting a large scale or live service PC title.
- Familiarity with modern rendering pipelines, optimization workflows, and performance certification standards.
- Prior people management experience leading other producers or project managers.
Full Job Posting
Overview
- Electronic Arts creates next level entertainment experiences. EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry leading video games.
- We are looking for an experienced Producer to lead the PC program across Core technology teams that power EA SPORTS FC. You will operate at the heart of the franchise, supporting foundational systems, rendering, tools, and technical pipelines that fuel the entire game.
Responsibilities
- Lead the PC program across FC, establish & maintain the PC roadmap, setting priorities, ensuring agreement, execution, and visibility across partner teams.
- Guide PC performance quality by working with engineering and QV to meet performance targets and ensure a smooth player experience.
- Partner with discipline directors and technical leadership to balance visual quality, feature ideas, scope, and schedule.
- Identify technical risks early, especially related to performance, scalability, and platform constraints, and guide mitigation plans.
- Coordinate cross team dependencies affecting Core systems and ensure execution remains on track through milestones.
- Support data informed decision making using telemetry, performance captures, and profiling outputs.
- Establish clear communication channels for surfacing performance health, technical debt, and long term investment needs.
- Improve production workflows that support technical teams, allowing efficient delivery of foundational work.
- This would be a Hybrid role working out of our EAV Studio.
- You would report directly to the Core team Line Producer.
Qualifications
- 5+ years of experience in game production, with time supporting technical, engine, rendering, or platform teams.
- Demonstrated experience driving production for PC focused programs, including performance optimization and hardware variability.
- Experience partnering with rendering engineers, systems engineers, and technical artists in a AAA environment.
- Experience managing complex cross team dependencies and technical roadmaps.
- Risk management, prioritization, and partner agreement.
- Experience using performance metrics, profiling tools, and telemetry data to inform production decisions.
- Experience shipping and supporting a large scale or live service PC title.
- Familiarity with modern rendering pipelines, optimization workflows, and performance certification standards.
- Experience managing technical debt programs alongside feature development.
- Prior people management experience leading other producers or project managers.
Pay Transparency North America
- British Columbia (depending on location e.g. Vancouver vs. Victoria) CAD 133,500 CAD 186,400 CAD
- Pay is just one part of the overall compensation at EA.
- For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/v
- Certain roles may also be eligible for bonus and equity.
About Electronic Arts
- We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA.
- We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life.
- Electronic Arts is an equal opportunity employer.
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