avature
Generalist Software Engineer - NHL
Electronic Arts
Burnaby, CAN
Full Time, Contract, Temporary
Mid · 3+ years experience
Hybrid
CAD 104500-142800 yearly / year
Discovered 3 weeks ago
C++
Free
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Description & Requirements
- Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Description & Requirements
- EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
- EA SPORTS NHL has revolutionized sports gaming for millions of players worldwide. We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL.
- The EA SPORTS NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play. If you're a creative pioneer with a passion for your craft, this will be more than a job. It’ll be what you love.
- We are looking for an experienced software engineer in the Modes area, with a focus on improving scalability across platforms. Our Modes engineers develop and extend features in the game to facilitate user experiences that extend beyond twitch gameplay, and contribute to a connected and socially interactive game experience. Above all, we are looking for an engineer who is excited to use their talent and experience to build AAA quality games.
- This is a full-time, 12-month contract position based in Burnaby, British Columbia. The role follows a hybrid model, requiring three days of in-person collaboration at our studio and offering two days at home.
- As a Modes engineer, you will:
- Develop and extend offline and online features.
- Implement a feature's core logic and flows.
- Monitor and address performance and stability impacts of features.
- Work with designers to gather requirements and propose technical solutions.
- Work with a team of other engineers in a collaborative environment and report to a team lead.
- For scalability, you will also: Support functionality across platforms. Update technology, tools, and frameworks to accommodate each platform. Update features to be performant on different hardware.
- Support functionality across platforms.
- Update technology, tools, and frameworks to accommodate each platform.
- Update features to be performant on different hardware.
- Your Qualifications:
- Proficiency with software engineering principles and architectural design.
- Proficiency with testing, debugging, and performance optimizations.
- Experience with client-server architectures, multi-threaded applications, and database technologies.
- Experience developing on multiple platforms.
- 3+ years of C++ software development.
- Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code
- Bonuses:
- Bachelor's degree in computer science or related field, or equivalent training and professional experience.
- Experience with large-scale game engines.
Description & Requirements
- * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD
About Electronic Arts
Video Games & Interactive Entertainment14600 employeesFounded 1982
Global leader in interactive entertainment, publishing video games and online services.
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