Principal Technical Director - Neural Rendering
Job Fit Check
Base Career helps you apply smarter for this job.
Key skills for this role
Key Skills for This Role
Full Job Posting
At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect.
And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build.
Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4.
We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach.
Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding.
We are looking for a Principal Technical Director with deep and broad rendering experience to lead a group of rendering engineers and researchers within our Research & Engineering team.
You understand rendering end-to-end: its impact on production, on visuals, and on the quality of a game.
You also know the research landscape, including neural rendering, and have a clear view of how graphics must evolve to shape the future of game worlds and experiences.
You will help define what the intersection of rendering and machine learning means for the future of interactive entertainment and the creative process.
This is a hybrid role, onsite three days a week, in Montreal, Vancouver, or Redwood City.
You will report to the Vice President, Head of Research & Development.
Responsibilities
You will lead a team of 8-10 rendering engineers and researchers.
You will work with the Head of R&D, Head of Architecture, Engine Director, and Principal Engineers to define the future direction of rendering.
You will bring new ideas, discuss, and implement solutions to some of the most complex rendering challenges
You will guide applied research of novel rendering for use cases in games and game development pipelines.
You will drive the delivery of novel rendering technology in partnership with the Head of Development.
Qualifications
20+ years of PC or console game programming experience, with shipped AAA games or having worked with a game engine such as Unity, Unreal, Frostbite, Godot, or similar technologies
Expertise in C++
Experience with leadership, preferably leading a rendering team
Advanced level of real-time rendering knowledge, including machine learning techniques and their applications to graphics, such as neural rendering
About Electronic Arts
Electronic Arts is a global video game company that develops, publishes, and operates interactive entertainment franchises across sports, action, racing, simulation, and online services.
Visit company websiteJobs and hiring trendsApply for this job in 1 click
Skip the repetitive application forms
Install the Base Career Chrome Extension and autofill job applications across major job boards with your profile.
Trusted by over 500,000 job seekers on Base Career
More from this employer
More jobs at Electronic Arts
Développeur.se - opérations liées à l’apprentissage automatique / MLOps Engineer
Montréal, CAN
Software Engineer III - Enterprise Intelligence
Kirkland, USA
Développeur.se - opérations liées à l’apprentissage automatique / MLOps Engineer
Montréal, CAN
Cinematic Animator - EA SPORTS FC
Vancouver, CAN
Development Manager - EA Sports FC
Vancouver, CAN
Assistant Producer - EA SPORTSTM FC
Vancouver, CAN
Senior Manager, Compensation
Vancouver, CAN
Lead Infrastructure Engineer
Vancouver, CAN
Commercial Activation Program Manager - FC
Vancouver, CAN
