Software Engineer III - Enterprise Intelligence
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Key skills for this role
Key Skills for This Role
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The Enterprise Intelligence (EI) Group develops a unified Big Data pipeline across all franchises at Electronic Arts.
Our live service platform incorporates data collection, ingestion, processing, real-time streaming analytics, access, and visualization - all built on a modern, cloud-based tech stack with cutting-edge tools.
The Data Group provides the tools and platform that power the future of game development, marketing, sales, accounting, and customer experience.
As a Software Engineer III (SE III), you will take ownership of complex systems and lead the design and delivery of scalable solutions.
You will work with teams to define technical direction, ensure operational excellence, and drive best practices while mentoring junior engineers and contributing to the broader engineering culture.
The SE III will report to the Senior Manager, Engineering.
Responsibilities
You will design, implement, and own large-scale, distributed systems and services with high availability, scalability, and performance requirements.
You will lead the end-to-end development of complex features and systems, from design through deployment and ongoing operation.
You will drive architectural decisions, evaluating trade-offs in scalability, reliability, cost, and maintainability.
You will build and maintain robust data pipelines and real-time streaming systems using modern distributed technologies.
You will ensure operational excellence by implementing monitoring, alerting, and observability best practices; participate in on-call rotations as needed.
You will Improve system performance through profiling, benchmarking, and optimization of compute, memory, and I/O.
You will establish and enforce coding standards, testing strategies, and CI/CD best practices.
You will mentor junior engineers, provide technical guidance, and contribute to team growth and knowledge sharing.
You will identify technical debt and drive initiatives to improve system health, reliability, and developer productivity.
Qualifications
7+ years of professional software engineering experience building and operating production systems.
Expertise in software design, distributed systems, data structures, and algorithms.
Proficiency Java, with the ability to write production-grade, maintainable code.
Experience
designing and building scalable backend systems and APIs.
Hands-on experience with data pipelines, streaming frameworks (e.g., Kafka, Flink, Storm), or large-scale data processing systems.
Experience
working with cloud platforms (preferably AWS) and distributed architectures.
Experience
with system reliability, observability, and performance optimization.
Experience
with relational databases (e.g., MySQL, PostgreSQL, Amazon RDS), NoSQL databases, or columnar databases, and data modeling.
Familiarity with containerization and orchestration tools (e.g., Docker, Kubernetes).
This is a hybrid role located in Kirkland, WA
About Electronic Arts
Electronic Arts is a global video game company that develops, publishes, and operates interactive entertainment franchises across sports, action, racing, simulation, and online services.
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