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naukri

Senior Character Rigger

Group 42
United Arab Emirates, UAE
Senior
5 months ago
Senior Character Rigger
Free

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Senior Character Rigger
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Overview

We are seeking a hands-on, production-proven Senior Character Rigger to join Analog as an individual contributor.

This is a rigging-focused role, centered on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D and AR/VR experiences.

This position is intended for a specialist rigger who actively builds, debugs, and ships rigs in production.

It is not a hybrid Tech Artist or animation systems role.

We are open to strong mid-level or senior candidates, provided they are deeply hands-on today.

Responsibilities

  • Design, build, and deliver production-ready character and creature rigs in Autodesk Maya
  • Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions
  • Create clean, stable, and animator-friendly control rigs focused on performance and usability
  • Collaborate closely with animators to support expressive and efficient animation workflows
  • Ensure rigs meet real-time engine constraints (Unity / Unreal) in collaboration with technical teams
  • Debug, iterate, and improve rigs based on animation and runtime feedback
  • Maintain and improve existing rigs without compromising quality or consistency

This Role Is Not

  • A Tech Artist or tools-focused role
  • A lead-only or supervisory position with limited hands-on rigging
  • An animation-first position
  • A Blender- or 3ds Max centric rigging role

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