fx td
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Key skills for this role
Key Skills for This Role
Full Job Posting
Responsibilities
- Designing and creating FX animation, procedural simulation, dynamic simulation, particle and fluid systems
- Light complex/multiple creatures and elements
- Setting up and wrangling heavy particle effects shots
- Excellent pipeline scripting ability
- Solid compositing ability, wrangling blue-screen extractions, working knowledge of Nuke
- Writing plug-ins, debugging simulations and writing set up and surface shaders with proficiency
- Writing and hacking procedural surface shaders and volumetric shaders with proficiency
- Animating moderate objects with proficiency
- Picking up new techniques quickly and easily and have the ability to debug just about anything
- Setting a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability
- Creating feature film quality effects using Houdini
What we are looking for
Proven production experience or feature film experience with effects simulation work
Advanced simulation experience with Houdini and the ability to write expressions
Ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot
Exhibiting excellent listening and communication skills, able to receive direction and criticism
Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
Engaging in the creative process without ego and accepting all final decisions with a positive and supportive attitude
Demonstrating an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look
Demonstrating superb problem-solving skills and taking the initiative to offer ideas and suggestions
Prioritising tasks and managing time very well
Linux and scripting ability in Python desirable
In return we offer
25 days holiday, plus bank holidays
2 paid volunteering days per calendar year
Hybrid working
Company pension and life insurance
Medicash healthcare cover
A calendar full of wrap parties and other social events
London
Our core hours are 9.30am to 6.30pm or 10am to 7pm Monday to Friday.
We have a great office in Old Street where you would be based. This is an hybrid role where you would be required to work in the studio a minimum 2 days a week.
Paris
Your contracted hours are 40 hours per week with one hour a day for lunch. The core working hours are 10:00am to 17:30pm Monday to Friday.
We have a great studio in the 20th arrondissement, where our artists are based. We operate a Hybrid working policy where artists are required to attend the studio two to three days a week depending on role.
To apply
You need to have a current and full work permit for the region that you’ll be working in. Please disclose if you need sponsorship support to be able to work for One of Us.
About One of Us
Private visual effects studio serving film, television, commercials, and immersive art projects through design-led VFX.
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