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Founding Engineer Persistent Spatial Worlds (Unity + AI)

Phygtl, Inc.
Remote, USA
Full Time, Part Time
Senior · 8+ years experience
Remote
Discovered 1 weeks ago
UnityAI integrationSpatial computing
Free

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UnityAI integrationSpatial computing
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The Problem

Young people are more connected online than ever, yet lonelier than any generation before them.

Most digital platforms are designed for passive consumption on screens, pulling people away from the environments they live in.

We are exploring the opposite:

technology that brings people together in real-world environments.

To do that, software must understand place , not just users and clicks.

Vyry builds context-aware AI quests that get students to meet IRL.

The system turns environments — starting with university campuses — into interactive canvases where students coordinate actions and co-create digital artifacts anchored to real locations.

We are in closed beta and measure strong signals:

12k → 175k students reached in 2025

25% of MAUs complete quests

pilots show up to 40% reduction in social isolation

The team combines consumer product, spatial, and game-world expertise , with former talents from: Roblox • Niantic • Ubisoft alongside a research layer that includes: 2 professors + 4 PhDs

The company is also part of:

What You Would Work On

Core product stack includes:

Unity real-time spatial environment layer

persistent digital artifacts anchored to real-world locations

multi-user spatial interaction systems

AI-assisted pipelines for generating spatial objects

Hard Problems We’re Exploring

Persistent spatial worlds — artifacts anchored to real places that persist across users, sessions, and devices

Multi-user spatial synchronization — ensuring multiple users see and interact with the same artifact in the same physical location

Mobile-first spatial computing — running tracking, rendering, anchors, and networking within phone and wearable hardware constraints

Real-time spatial rendering with AI context — Unity rendering environments in real time while receiving contextual input from large world models and action models

Role

We are looking for a senior Unity engineer who wants to become a founding technical contributor .

You would help:

shape Unity architecture

design spatial persistence systems

build multi-user spatial interaction systems

integrate AI-assisted development workflows

define the long-term technical direction of the platform

We are not looking for someone to simply use Unity. We are looking for someone who wants to help define the architecture of a new spatial computing product category.

This is an equity-first founding role.

Compensation is equity-only until our next funding round (target H2 2026).

You can join either:

Part-time , while keeping your current role

Full-time

Many experienced engineers start part-time first while evaluating the opportunity.

This role is designed for someone who wants to build a startup without having to start one alone from scratch .

Who This Is For

Engineers who:

have deep Unity experience (typically 8–10+ years)

have shipped complex real-time systems

enjoy architecting systems rather than just implementing features

are curious about AI integration into interactive environments

This often resonates with engineers who have spent years inside larger companies and want to build something meaningful with ownership .

Who This Is NOT For

Please do not apply if:

you are looking for a salaried job today

you want a freelance contract or short-term gig

you are bridging time until your next role

This is a founding role with startup emotions .

If Interested

Send:

GitHub or portfolio

examples of Unity systems you built

anything you’ve experimented with involving AI

Please also include short answers to the questions below.

PS: If you have spent years building complex Unity systems and occasionally think:

“If I were part of a startup, I would architect it differently.”

You are probably the person we are hoping reads this.

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