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Agentic Systems Engineer Intern (Summer 2026)

Phygtl, Inc.
Remote, USA
Internship
Entry
Remote
Discovered 1 weeks ago
GitHub
Free

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Our Mission

At Phygtl, we are solving the problem of student social isolation — a challenge affecting 60%+ of today’s students, contributing to rising depression and anxiety.

We build technology that can reduce isolation by up to 40%, by helping students form real campus connections through shared real-world moments — bridging the physical and digital worlds.

Who We Are

Headquartered in San Francisco, our team includes PhDs from Stanford, UC Berkeley, MIT, and Carnegie Mellon, alongside builders from Niantic, Meta, Magic Leap, Riot Games, Ubisoft, and Zynga. Led by a Silicon Valley-based serial entrepreneur, we’re united by a mission to rescue next-gen from Social Atrophy.

Our Moat

Phygtl builds systems that help students meet and build identity in real life. Vyry is a context-aware initiation engine where quests end in physical action. Retention is earned through participation — not notifications.

The Role

You’ll join the team building Vyry, a mobile app that helps students meet in real life through short, coordinated campus quests.

Right now, our focus is Quest Participation optimization: keeping peers on the quest screen while they coordinate via chat, voice, and AR Meet, without state glitches, drop-offs, or broken realtime behavior.

This role is not about “building chatbots.”

It’s about shipping realtime intelligence inside a live social product, where state correctness, latency, and user trust matter.

What You’ll Work On

Designing context-aware quest logic (physical + social + temporal signals)

Detecting stall or drop-off conditions during coordination

Suggesting structured micro-actions that increase completion probability

Instrumenting evaluation loops tied to measurable behavioral outcomes

Shipping production-facing components

You will operate on top of existing real-time systems — not rebuild infrastructure.

What We’re Looking For

You are:

A strong computer science or engineering student

Someone who has shipped real systems (GitHub required)

Comfortable reasoning about state transitions and edge cases

Curious about AI systems beyond simple prompt usage

Able to move from idea → working prototype quickly

You should be able to:

Design a simple state-aware workflow

Think through failure modes

Explain tradeoffs (latency, cost, reliability)

Tie technical decisions to measurable outcomes

Bonus if you’ve built

Agentic workflows

Multiplayer or event-driven systems

Evaluation pipelines for AI systems

Side projects used by real users

How We Evaluate

We prioritize:

Systems clarity (state + failure thinking)

Execution speed

Ownership

Depth over pedigree

Why Join Phygtl

Work on a Real Behavioral Problem. You won’t optimize clicks. You’ll design systems that influence real-world human coordination and identity formation.

This is AI applied to physical behavior — not interface optimization.

Ship Systems That Matter

Your work will tie directly to:

IRL Quest Completion Rate

D30 Retention

You won’t build experiments that disappear. You’ll ship components used by live campus communities.

Learn From Operators Who’ve Built at Scale

You’ll work with the foundering team, engineers and researchers from:

Founder DNA

Roblox (LLM + search systems)

Niantic (AR + real-world coordination)

Stanford / Berkeley / MIT / CMU

Expect depth, not hand-holding.

Operate in a High-Bar, Low-Bureaucracy Environment

We value

Meritocracy over pedigree

Shipped systems over slide decks

Clear thinking over buzzwords

Ownership comes early. Responsibility scales with performance.

Build a Rare Skill Set

  • You’ll gain experience at the intersection of:
  • Agentic AI systems
  • Real-time coordination
  • Behavioral metrics
  • Spatial computing
  • Few internships operate at this boundary.

Compensation & Structure

  • Competitive compensation
  • Flexible remote structure
  • FT 3 months or PT 6 months
  • High ownership, small team

Apply

CV

GitHub

A concise architecture walkthrough of one system you built

One failure you debugged (what broke, why, what changed)

A short note (≤300 words) on how you’d increase IRL Quest Completion by 15%

We review for depth, not buzzwords.

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