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Jackpot Technologies is a fast-growing company in the online gaming sector. We operate jackpot.studio , our B2B games division that licenses in-house games to casino operators globally, and jackpot.bet , our own successful crypto casino with a loyal player base. Our portfolio includes classics like Dice, Blackjack, and Plinko, and originals like Top Dollar, Dr Pump, and Cases.
We are a small, agile team that moves quickly and takes real pride in our work. Every game that ships carries our name, which means craft and follow-through are paramount.
Casino games live or die on feel, and feel is mostly motion. You will animate everything from the smallest symbol wobble to full-screen win sequences, character reactions, bonus feature reveals, and the particle and FX work that turns a payout into a moment.
You will work across 2D and 3D pipelines, and you will care as much about timing and easing as you do about the art itself. A win should feel like a win.
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3+ years animating in production. Games, mobile apps, or high-volume motion studios all count.
A reel that shows range: 2D skeletal character animation, motion graphics, and something with real timing and juice we will actually feel.
Deep After Effects. You know the plugins that matter and you know when not to use them.
Strong 2D skeletal animation chops in Spine, DragonBones, or Rive. Bonus if you have exported any of this into a live product.
Comfort animating in 3D , Blender at minimum. Maya or other DCCs welcome.
Game engine animation understanding: state machines, export formats, performance budgets on web and mobile.
A real respect for timing. You can explain why your 18-frame easing feels better than the 12-frame version.
Fluent with modern AI tools in your daily workflow. Runway, Pika, Kling, Cascadeur for physics-assisted keyframing, AI rotoscoping and inbetweening. You use them to move faster without sacrificing timing, weight, and feel.
A fast, reliable production cadence. You plan your files, hit your dates, and do not leave messes for the next person.
Houdini for FX and simulations.
Rive for interactive motion, especially anything web-facing.
Lottie and Bodymovin workflows for lightweight UI and marketing motion.
Tooling chops: Cavalry, Duik, expressions, or scripts that speed up the whole team.
Sound-led animation instincts. You animate to audio and it shows.
Experience with slot or casino game production pipelines.
Daily: After Effects, Spine or Rive, Blender, Figma
Often: DragonBones, Unity, Lottie
Bonus: Houdini, Cavalry, PixiJS, Unreal
We care equally about quality and velocity. The best people in our team use modern tools as a multiplier, not a shortcut. AI has changed how great art teams operate, and we expect everyone we hire to be on the front edge of that change.
Fluent with AI tools as part of your daily craft. You know which tools help, which do not, and when a traditional workflow still wins.
Stay on top of industry standards. New tools, new pipelines, new techniques. You read, you try things, you do not wait for someone to tell you the industry moved.
Use that fluency to ship higher quality work faster, not to cut corners. Craft comes first. AI is the lever, not the product.
Share what you learn. If you find a workflow that saves the team two days a week, write it up.
You ship real games to real players, not pitch decks. Our B2C platform is live, so your work goes in front of actual users fast.
We are early. You will have real ownership of your craft and real influence on the art direction.
We do not believe in slide-deck culture. If you like building more than meeting, you will fit.
Dubai base, international team, healthy pace. We work hard, we deliver, we go home.
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Visit company websiteJobs and hiring trendsAED 8000-15000 monthly / month
Full-time
Mid · 3+ years experience
Onsite
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