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Key skills for this role
Own the end-to-end software architecture and be the final arbiter of all design decisions across every layer
Write and review production-quality numerical simulation code in a compiled systems language
Design and implement the data access layer that sits between HPC job output and the application backend — handling large binary scientific datasets, incremental writes, and on-the-fly computation at query time
Define and enforce interface contracts between the simulation core, the data layer, the API backend, and the desktop client
Design the HPC job lifecycle — submission, monitoring, interactive and batch execution modes, command channels, and event streaming to connected clients
Build and maintain the application backend including real-time event fan-out, role-based access control, and report generation
Make technology selection decisions with explicit written rationale that survives team turnover
Write detailed design documents that junior engineers implement from — unambiguous, complete, and correct
Mentor engineers across the stack; conduct reviews with the depth of someone who wrote the code themselves
Solid working knowledge of analytical orbit propagation — not just calling a library, but understanding what it computes, its accuracy envelope, and where it breaks down
Hands-on experience with numerical orbit propagation using adaptive step integrators, with full perturbation models: atmospheric drag, higher-order gravity, solar radiation pressure, third-body effects
Familiarity with standard orbit element formats, epoch handling, and the practical limits of catalogue-quality data
Working knowledge of coordinate frame transforms and access to authoritative ephemeris sources
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Understanding of close-approach geometry and conjunction screening concepts
Familiarity with empirical upper atmosphere models and their sensitivity to solar activity inputs
Strong, recent hands-on experience in a compiled systems language (C++ preferred) writing numerically intensive code that must be correct first and performant second
Shared-memory parallelism: threading models, race condition analysis, false sharing avoidance, thread-safe logging
Memory layout design for cache-friendly access across large object populations
Integration with third-party C scientific libraries without memory leaks or undefined behaviour
Attitude representation: quaternion algebra, renormalisation, singularity avoidance — able to articulate from first principles why gimbal-lock representations are unacceptable in a simulation context
Adaptive step integration: step acceptance and rejection logic, error estimation, handling of state variables that change continuously during propulsive events
Spacecraft sensor and actuator modelling: understanding of the measurement chain from physical sensor to estimated state, and actuator dynamics including saturation behaviour
Design and implementation of binary scientific data formats for large time-series datasets produced by long-running HPC jobs: incremental write patterns, crash safety, and reading partially written output from a concurrent consumer
On-the-fly computation at query time over large catalogues — understanding the trade-offs between pre-computation and real-time evaluation
Ground truth vs estimated state: designing a system where operators never see true simulation state, only what an estimation chain would produce from simulated sensor measurements
Direct experience writing job scripts for a workload manager (SLURM or equivalent): resource allocation, node selection, job arrays
Interactive vs batch job submission — knowing the operational difference and when each is appropriate
Job lifecycle monitoring: status polling, sentinel-file-based completion detection, epilog handling
Single-node multi-core parallelism within a job; understanding when intra-job distributed parallelism is unnecessary complexity
Shared storage access from multiple compute nodes; filesystem coherency considerations
Deploying scientific software on Linux HPC clusters: build systems, shared library management, packaging for the deployment OS
Native desktop application development (not web-based): signal/slot or equivalent event model, OpenGL integration via a widget, animation timers decoupled from simulation time
Custom OpenGL rendering: vertex array objects, instanced geometry, batched buffer uploads, shader authorship — able to render tens of thousands of objects in a single draw call
3D Earth visualisation: geodetic ellipsoid rendering, instanced marker sprites, trajectory polyline batching, arcball or equivalent camera control
Role-based panel visibility driven by login state within a single application — not multiple executables
Desktop application packaging: producing an installer for analyst workstations with a configurable server address at install time
Build system authorship for compiled code: dependency resolution, compiler flags, packaging for the target deployment OS
Python environment and dependency management: deterministic lockfiles, reproducible environments across nodes
Structured logging strategy: separating per-job logs from per-process service logs, human-readable and machine-parseable outputs, never sharing file handles across process boundaries
Indian deep-tech wireless and satellite communications company serving telecom, defense, and commercial space customers.
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