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Senior Unreal Engine & AI Interactive Developer

Talent IQ Agency
Dubai, UAE
Freelance
Senior
Field
6 days ago
Unreal EngineBlueprintsC++PythonPyTorchTensorFlow
Free

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Unreal EngineBlueprintsC++
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The Role

  • Our client needs a Senior Unreal Engine & AI Interactive Developer to build the real time, AI driven software behind their attractions: experiences where a camera detects and tracks a visitor's body or face, generative AI transforms their input, and AI driven characters respond to people in the spac
  • Reliability matters: these run unattended, in public, day after day.
  • This is a hands on, equal parts strong Unreal Engine development plus applied AI/computer vision role. The candidate will personally architect and build the software end to end, from prototype through on site commissioning, coordinating freelance developers as needed and working closely with the int
  • Note: AI/CV work is typically built in Python and integrated into Unreal via streaming (NDI/Spout), sockets or plugins — comfort bridging both worlds is central to this role.

Key Responsibilities

  • Architect and build real time interactive experiences in Unreal Engine (Blueprints and C++) that run stably in a live, public, always on environment
  • Design and implement AI / computer vision pipelines (body segmentation and replacement, face detection and overlay, pose / skeletal and hand gesture tracking) and feed them into real time content
  • Integrate generative AI, conversational AI / avatar and object recognition features into interactive experiences
  • Bridge AI and vision systems to Unreal in real time via streaming (NDI/Spout), sockets, or custom plugins, keeping latency low and output stable
  • Integrate camera, depth and sensor input plus custom controllers, and synchronise them with on screen content, multi display and LED wall output
  • Profile and optimise real time performance (frame rate stability, model inference speed, load times and memory) for reliable unattended public operation
  • Build prototypes quickly to prove out new AI and interaction ideas, then harden the successful ones into production experiences
  • Take part in on site installation, integration, commissioning, snagging and operator handover, including travel to project sites
  • Own the architecture and technical direction, scope and estimate effort, and coordinate freelance / contract developers when a project needs additional capacity
  • Maintain clean, documented, version controlled code and clear as built technical documentation

Required Skills & Experience

  • Experience: 5+ years of professional real time / interactive development, with a portfolio or showreel demonstrating shipped work
  • Unreal: expert Unreal Blueprints and solid C++; comfortable extending engine functionality and debugging at a low level
  • AI & computer vision: hands on experience building computer vision / AI features: body segmentation, face and pose tracking, gesture recognition: and running models in real time
  • AI stack: strong Python with PyTorch and/or TensorFlow, plus real time CV frameworks (MediaPipe, OpenCV, YOLO or similar) and model deployment/optimisation (e.g. ONNX, TensorRT)
  • Integration: proven ability to link AI/vision systems and Unreal in real time using NDI/Spout, sockets, shared memory or custom plugins
  • Hardware & I/O: camera, depth and sensor input, custom controllers, multi display / LED wall output and synchronising content across machines
  • Performance: strong grasp of profiling and optimisation across both engine frame rate and model inference for stable, long running public operation
  • Delivery: confident with Git or Perforce; able to work independently, communicate clearly with non technical stakeholders, and direct freelancers to fixed installation deadlines
  • Location: based in or willing to relocate to the UAE and work on site in Dubai, with willingness to travel for installations

Preferred / Nice to Have

  • Generative AI in production: diffusion / image and video models, style transfer, real time or near real time generation from visitor input
  • Conversational AI and digital humans (LLM integration, speech to text / text to speech, and avatar or MetaHuman animation)
  • TouchDesigner and real time media tooling (NDI, Spout, Syphon) for prototyping and engine interop
  • Prior work on location based entertainment, theme park attractions, museums, exhibitions or immersive rooms
  • Depth sensor experience (Azure Kinect, Orbbec, RealSense) and AR frameworks (ARCore / image tracking)
  • Familiarity with show control ecosystems (Crestron, Medialon, disguise, Pixera) and media servers
  • Shader / VFX (Niagara), technical art or CGI production familiarity
  • Arabic language ability is an advantage but not required

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