Senior Technical Artist / Senior CG Artist / Senior 3D Artist
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Key skills for this role
About the Role
Cyberdrone Drone Shows seeks a Senior Technical Artist to design and develop state-of-the-art animations for drone shows. The role involves creating 3D models, animations, and procedural assets, as well as maintaining in-house tools and pipelines.
Key Skills for This Role
Responsibilities
- Developing 3D models for drone shows
- Developing animations and transitions for drone shows
- Running physics checks and making corrections
- Developing take off and landing sequences
- Implementing feedback according to technical or client requirements
- Creating static preview and animation preview renders
- Assembling ready shows and preparing them for flight
- Creation of simulation and animation ready procedural assets
- Maintenance and development of in house assets & tools library
- Maintenance and development of internal technical guidelines & workflow guides
- Implement R&D of technical solutions to assist creative vision
- Development of new techniques and processes to solve production challenges
Requirements
- Bachelor of Arts/Design or 7+ years industry experience
- 3+ years industry experience in drone shows, motion design, game dev (TechArt/Real Time VFX) or VFX
- Working knowledge of physically based simulation techniques
- Deep understanding of CG animation pipelines
- Experience in VEX and Python development for VFX
- Working knowledge of real time and interactive media pipelines (TouchDesigner/VVVV)
- Deep understanding of procedural assets creation (Houdini)
- Understanding of Gitlab integration or similar
- High attention to detail
- Experience working with off site team members
- Analytical problem solving skills
- Team player with ability to take direction/feedback
Full Job Posting
About Us
- Cyberdrone is an international creator of high tech drone shows, transforming drones into light machines and inventing stunning visual experiences.
Tasks
- Developing 3D models for drone shows
- Developing animations and transitions for drone shows
- Running physics checks and making corrections
- Developing take off and landing sequences
- Implementing feedback according to technical or client requirements
- Creating static preview and animation preview renders
- Assembling ready shows and preparing them for flight
- Creation of simulation and animation ready procedural assets
- Maintenance and development of in house assets & tools library
- Maintenance and development of internal technical guidelines & workflow guides
- Implement R&D of technical solutions to assist creative vision
- Development of new techniques and processes to solve production challenges
Requirements
- Bachelor of Arts/Design or 7+ years industry experience
- 3+ years industry experience in drone shows, motion design, game dev (TechArt/Real Time VFX) or VFX
- Working knowledge of physically based simulation techniques
- Deep understanding of CG animation pipelines
- Experience in VEX and Python development for VFX
- Working knowledge of real time and interactive media pipelines (TouchDesigner/VVVV)
- Deep understanding of procedural assets creation (Houdini)
- Understanding of Gitlab integration or similar
- High attention to detail
- Experience working with off site team members
- Analytical problem solving skills
- Team player with ability to take direction/feedback
Required Software Proficiency
- Houdini
- Blender
- Compositing (AE/Nuke/Fusion)
- Photoshop & Illustrator essentials
Bonus Software Proficiency
- TouchDesigner/VVVV highly desirable
- Redshift/Octane Render
- Unreal Engine
Benefits
- Can be fully remote or in Dubai office (for Dubai office we provide visa, health insurance and annual flight ticket home)
- Competitive salary
- 24 days of annual leave (excluding public holidays)
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