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Senior / Lead Game Designer , Mobile Strategy Game

Golden Age Computer
Sharjah, UAE
Fulltime
Mid-Senior
2 months ago
Scala
Free

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Overview

We are looking for a Senior / Lead Game Designer to join our game development team and take ownership of the design direction for our upcoming mobile multiplayer strategy game.

The ideal candidate should have strong experience in mobile F2P games, especially in systems-heavy games involving progression, economy, PvP, heroes, bases, upgrades, live-ops, and long-term player retention.

This role is suitable for someone who can lead the design vision, structure the game systems, guide junior designers, and work closely with developers, artists, and production to build a scalable and engaging strategy game.

Responsibilities

Define and own the core game design vision, gameplay loops, and meta systems.

Design progression, economy, rewards, hero systems, base systems, and upgrade structures.

Build and balance PvP systems, matchmaking concepts, events, quests, and live-ops features.

Create clear GDDs, feature specs, wireframes, flowcharts, and balancing sheets.

Analyze competitor games and identify strong features suitable for our project.

Work closely with Unity developers, backend engineers, artists, UI/UX designers, and producers.

Guide, review, and mentor junior/mid-level designers.

Use player behavior, KPIs, and live data to improve retention, engagement, and monetization.

Support roadmap planning, feature prioritization, and production-ready design delivery.

Requirements

5+ years of professional game design experience.

Strong experience with mobile F2P game systems, economy, progression, and live-ops.

Previous experience in strategy, PvP, RPG, hero-based, base-building, or midcore mobile games is highly preferred.

Ability to design systems from concept to implementation.

Strong documentation skills using tools such as Google Sheets, Figma, Miro, Notion, Jira, Confluence, or similar.

Good understanding of retention, monetization, FTUE, battle passes, events, offers, and reward balancing.

Experience leading or mentoring other designers.

Strong communication skills and ability to work with cross-functional teams.

Nice to Have:

Experience with games similar to Clash of Clans, Clash Royale, Top Heroes, Rise of Kingdoms, Whiteout Survival, Kingshot, or similar mobile strategy titles.

Understanding of server-authoritative multiplayer systems.

Experience with live balancing, remote config, A/B testing, analytics, and economy simulations.

Unity knowledge is a plus.

Seniority: Senior And Lead level

  • If you have experience building deep mobile F2P systems and can help lead the design of a competitive strategy game, we would like to hear from you.
  • Please send your CV and portfolio, including examples of systems design, economy design, live-ops work, or shipped mobile games.

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