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Senior Game Developer
Limit Break
Tokyo, UAE
Full Time
Senior
4 weeks ago
UnityC#Mobile Game DevelopmentLive Service SystemsData Driven DesignAsync Programming
Free
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UnityC#Mobile Game Development
About the Role
Limit Break is looking for an exceptional Senior Game Developer to build ambitious, high-quality mobile games using Unity and C#. You will own meaningful gameplay and technical systems, work through complex engineering challenges, and collaborate with a talented team.
Key Skills for This Role
UnityC#Mobile Game DevelopmentLive Service SystemsData Driven DesignAsync Programming
Responsibilities
- Design, implement, and maintain robust Unity/C# gameplay, UI, and client systems for a live mobile game
- Build modular, data driven features that respond safely to live configuration, remote content, and backend driven state
- Own features from design through implementation, polish, release, telemetry, debugging, and post launch iteration
- Collaborate closely with design, art, backend, QA, and production to turn ambiguous feature goals into reliable player facing experiences
- Partner with backend engineers on API contracts, client server flows, error handling, version compatibility, and production diagnostics
- Improve client architecture, performance, tooling, and engineering quality through thoughtful code reviews and maintainable system design
- Diagnose and fix production issues across devices, builds, content, networking, and Unity lifecycle edge cases
Requirements
- 7+ years professional game development experience, including 4+ years with Unity and C#
- Shipped multiple games, including at least one Unity title
- Deep understanding of Unity lifecycle, MonoBehaviours, ScriptableObjects, Prefabs, Addressables, serialization, and asset/content loading
- Strong C# engineering fundamentals, including async programming, cancellation/cleanup patterns, memory/performance awareness
- Experience building data driven or live service systems
- Comfortable owning complex features end to end
- Strong debugging instincts for mobile client issues
- Proficiency in English
Full Job Posting
About the Role
- Limit Break is looking for an exceptional Game Developer to help build ambitious, high quality mobile games.
- As a strong individual contributor, you will own meaningful gameplay and technical systems.
What you’ll do
- Design, implement, and maintain robust Unity/C# gameplay, UI, and client systems for a live mobile game.
- Build modular, data driven features that respond safely to live configuration, remote content, and backend driven state.
- Own features from design through implementation, polish, release, telemetry, debugging, and post launch iteration.
- Collaborate closely with design, art, backend, QA, and production to turn ambiguous feature goals into reliable player facing experiences.
- Partner with backend engineers on API contracts, client server flows, error handling, version compatibility, and production diagnostics.
- Improve client architecture, performance, tooling, and engineering quality through thoughtful code reviews and maintainable system design.
- Diagnose and fix production issues across devices, builds, content, networking, and Unity lifecycle edge cases.
Who you are and what you’ve done
- 7+ years professional game development experience, including 4+ years with Unity and C#.
- Shipped multiple games, including at least one Unity title.
- Deep understanding of Unity lifecycle, MonoBehaviours, ScriptableObjects, Prefabs, Addressables, serialization, and asset/content loading.
- Strong C# engineering fundamentals, including async programming, cancellation/cleanup patterns, memory/performance awareness, and maintainable architecture.
- Experience building data driven or live service systems that support remote config, content updates, events, or backend driven behavior.
- Comfortable owning complex features end to end, from ambiguous requirements to polished production behavior.
- Strong debugging instincts for mobile client issues.
- Proficiency in English.
Nice To Have
- Bilingual preferred in English and Japanese.
- Experience with Free to play titles.
- Familiarity with CI/CD pipelines.
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