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Senior Game Developer

Limit Break
Tokyo, UAE
Full Time
Senior
4 weeks ago
UnityC#Mobile Game DevelopmentLive Service SystemsData Driven DesignAsync Programming
Free

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UnityC#Mobile Game Development
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About the Role

  • Limit Break is looking for an exceptional Game Developer to help build ambitious, high quality mobile games.
  • As a strong individual contributor, you will own meaningful gameplay and technical systems.

What you’ll do

  • Design, implement, and maintain robust Unity/C# gameplay, UI, and client systems for a live mobile game.
  • Build modular, data driven features that respond safely to live configuration, remote content, and backend driven state.
  • Own features from design through implementation, polish, release, telemetry, debugging, and post launch iteration.
  • Collaborate closely with design, art, backend, QA, and production to turn ambiguous feature goals into reliable player facing experiences.
  • Partner with backend engineers on API contracts, client server flows, error handling, version compatibility, and production diagnostics.
  • Improve client architecture, performance, tooling, and engineering quality through thoughtful code reviews and maintainable system design.
  • Diagnose and fix production issues across devices, builds, content, networking, and Unity lifecycle edge cases.

Who you are and what you’ve done

  • 7+ years professional game development experience, including 4+ years with Unity and C#.
  • Shipped multiple games, including at least one Unity title.
  • Deep understanding of Unity lifecycle, MonoBehaviours, ScriptableObjects, Prefabs, Addressables, serialization, and asset/content loading.
  • Strong C# engineering fundamentals, including async programming, cancellation/cleanup patterns, memory/performance awareness, and maintainable architecture.
  • Experience building data driven or live service systems that support remote config, content updates, events, or backend driven behavior.
  • Comfortable owning complex features end to end, from ambiguous requirements to polished production behavior.
  • Strong debugging instincts for mobile client issues.
  • Proficiency in English.

Nice To Have

  • Bilingual preferred in English and Japanese.
  • Experience with Free to play titles.
  • Familiarity with CI/CD pipelines.

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