Senior Character Rigger
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Key skills for this role
About the Role
Seeking a hands-on Senior Character Rigger to design and deliver animator-friendly rigs in Autodesk Maya for real-time 3D and AR/VR projects.
Key Skills for This Role
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Overview
- We are seeking a hands-on, production-proven Senior Character Rigger to join Analog as an individual contributor.
- This is a rigging-focused role, centered on building high-quality, animator-friendly rigs in Autodesk Maya for real-time 3D and AR/VR experiences.
- This position is intended for a specialist rigger who actively builds, debugs, and ships rigs in production.
- It is not a hybrid Tech Artist or animation systems role.
- We are open to strong mid-level or senior candidates, provided they are deeply hands-on today.
- Design, build, and deliver production-ready character and creature rigs in Autodesk Maya
- Own skeleton setup, skinning, deformation systems, constraints, and corrective solutions
- Create clean, stable, and animator-friendly control rigs focused on performance and usability
- Collaborate closely with animators to support expressive and efficient animation workflows
- Ensure rigs meet real-time engine constraints (Unity / Unreal) in collaboration with technical teams
- Debug, iterate, and improve rigs based on animation and runtime feedback
- Maintain and improve existing rigs without compromising quality or consistency
This Role Is Not
- A Tech Artist or tools-focused role
- A lead-only or supervisory position with limited hands-on rigging
- An animation-first position
- A Blender- or 3ds Max centric rigging role
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