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Product Manager
NO SAINT
Montreal, CAN
Full Time
Senior
Onsite
Yesterday
Product ManagementAI/MLSoftware EngineeringFirmwareCloudUX Design
Free
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Product ManagementAI/MLSoftware Engineering
About the Role
NO SAINT is looking for a Product Manager to own the product layer where hardware meets software, including AI/ML, firmware, mobile, cloud, and UX. You will define specs, build measurement layers, make tradeoff decisions, and translate between engineering disciplines.
Key Skills for This Role
Product ManagementAI/MLSoftware EngineeringFirmwareCloudUX Design
Responsibilities
- Own specs end to end — define the requirements, arbitrate the tradeoffs, and ship
- Build the measurement layer: if we can't show it works with data, it doesn't work
- Make the hard reductions: cut most of what gets proposed, find the irreducible core and protect it
- Translate between disciplines that don't naturally speak the same language and produce a single defensible point of view
- Own the product layer where hardware meets software — how the device, digital experience, and cloud behave as one system
Requirements
- Strong software / AI background: shipped real systems — backend, ML, identity, or platform
- First principles thinking: reason from the physics of the problem up, not from convention down
- Ruthless about results: measure, cut, ship one thing that decisively works
- Product minded editor: take sprawling inputs and produce a sharp, defensible point of view
- Excellent writing skills: clear writing is clear thinking
- Experience with product management and roadmap tools (JIRA, Trello, Git)
- Experience with technical collaboration tools and documentation
- Experience with data visualization and reporting tools
- Experience with AI assisted workflow and productivity tools
- Experience with Figma or UX collaboration platforms
Full Job Posting
Read this part first
- We build nicotine delivery systems that solve societal problems, but first drive consumer preference.
- We are fast growing — The Grocer's Top Product Launch of 2025 — and scaling into new markets.
- The product you'll own sits at the intersection of AI/ML, firmware, mobile, cloud, behavior and pattern assessment, UX and design.
What you'll actually do
- You are the connective tissue between business, several disciplines of engineering, design, and science.
- You'll own the product layer where our hardware meets our software — how the device, the digital experience, and the cloud behave as one system.
- Own specs end to end — define the requirements, arbitrate the tradeoffs, and ship.
- Build the measurement layer: if we can't show it works with data, it doesn't work.
- Make the hard reductions. Most of what gets proposed should be cut. Your job is to find the irreducible core and protect it.
- Translate between disciplines that don't naturally speak the same language and produce a single defensible point of view from the mess.
Who you are
- You come from software / AI. You've shipped real systems — backend, ML, identity, or platform. You can read a firmware constraint and a model eval with equal fluency.
- You run on first principles. You don't ask 'what do competitors do.' You ask 'what is actually true, and what does that force us to build.'
- You are ruthless about results. You measure. You cut. You'd rather ship one thing that decisively works than five that mostly do.
- You're a product minded editor. You take a sprawling, half formed mess of inputs from multiple disciplines and produce a sharp, defensible point of view.
- You write well. Clear writing is clear thinking.
Technical Skills
- Product management and roadmap tools (JIRA, TRELLO, GIT)
- Technical collaboration tools and documentation
- Product specification and workflow management
- Data visualization and reporting tools
- AI assisted workflow and productivity tools
- Figma or UX collaboration platforms
How to apply
- No cover letter. CV + Send to fabi@nosaint.co
- Include: 1) One system you shipped that you're proud of — and the one decision in it you'd defend against anyone. 2) One feature, product, or process you killed — and why killing it was the right call. 3) A teardown of a popular product you think is badly designed — what's broken, and what you'd do
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