Principal Rendering Engineer - MPG - Fully remote from the UK or the EU
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MPG is a co-development and full-development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real-time simulation and XR.
You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal.
No editor scripting, no glue work.
This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects.
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