Be the bridge between the shows and the requirements of Technology team(s)
Assigned to one, or more likely numerous shows depending on complexity
Responsible for the integrity of said show(s) tech stack
Responsible for the leadership of ATDs on show
Responsible for the leadership of PipeTDs on show, where applicable
Chair show ProdTech meetings/equivalent ceremony for the site
In charge of the day-to-day Pipeline Operations of the show
Onboard and Mentor new ATDs where a PipeTD is not available
Contribute to Pipeline via knowledge in relevant technology, techniques and workflows
Collaborate with show leads and supervisors to design technical solutions to complex production problems
Break down pipeline and tool development projects into development tasks and assign them to the team of ATDs and Pipeline TDs, or complete these tasks themselves.
Supervise show pipeline and tool development, providing leadership on architecture and methods.
This can mean overseeing the pipeline up to the point where geometry is delivered to the renderer - if a show has a Rendering Supervisor, they may take over from there
Ensure the scalability and reliability of show-developed tools.
Partner with CG Supervisor, Site Supervisor and R&D/Pipe to address show-specific pipeline needs.
Ensure effective communication between Leads, Supervisors, Pipe, R&D and the show's pipeline team, as well as make sure critical information is shared across shows.
Conduct code reviews of tools developed by Pipeline TDs.
Provide mentorship for ATDs and Pipeline TDs.
Vet artist requests for new tools.
Make recommendations and provide solutions to Site Supervisors to improve quality, efficiency, and workflow.
Facilitate the hand-off of new tools and pipeline improvements at the end of production to either the Product Development team or Operational Labs
A degree in Computer Science, Computer Graphics or related field or previous work experience in visual effects, games or another related industry
Excellent Python and Linux skills
Experience in developing tools for DCC packages such as Maya, Houdini and/or Nuke
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Experience with source control systems and team development
Proven ability to negotiate with key stakeholders and balance priority
Experience in mentoring (and perhaps even leading) junior members of the team
Experience expectation Management of clients (production)
Years of experience in a related field
Proven negotiation skills in a production environment
Experience with renderers such as PRMan, Clarisse or Mantra
Familiarity with agile methodologies
Working knowledge knowledge of source control, PRs and git flow
Experience task tracking, jira, or equivalent
Worked within a mid-large sized development team
3-5 years of experience in VFX
Experience with Realtime Technologies
Experience in writing documentation and/or tutorials
À propos de nous Nous sommes DNEG, l'un des principaux studios d'effets visuels et d'animation au monde pour la création de longs métrages primés, de contenu télévisuel et multiplateforme.
Nous employons plus de 9000 personnes avec des bureaux et des studios dans le monde entier: en Amérique du Nord (Los Angeles, Montréal, Toronto, Vancouver), en Europe (Londres), en Asie (Bangalore, Mohali, Chennai, Mumbai) et en Australie (Sydney).
Chez DNEG, nous croyons fondamentalement que l'acceptation de nos différences est un élément essentiel de notre réussite collective.
Nous nous engageons à créer un environnement de travail équitable, diversifié et inclusif pour nos équipes mondiales, où chacun se sent important et à sa place.
Nous accueillons et encourageons les candidatures de tous, quels que soient le parcours, l'expérience ou le handicap.
N'hésitez pas à nous faire savoir si vous avez besoin d'ajustements ou de soutien au cours de la procédure de candidature.
Nous avons hâte de vous rencontrer!
About DNEG
Film, TV & Music Production10000 employeesFounded 1998
British private visual effects and animation studio serving film, television, streaming, and immersive-content creators.