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Game Developer - Remote

YO IT Consulting
Abu Dhabi, UAE
Contract
Mid
3 days ago
C++DirectX 11DirectX 12VulkanOpenGLRendering Pipelines
Free

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C++DirectX 11DirectX 12
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Job Summary

  • Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine level experience to build high performance, real time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low level optimizations using technologies such

Key Responsibilities

  • Design and develop game systems and engine level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high quality experiences.
  • Debug complex issues related to rendering, performance, and cross platform compatibility.
  • Write clean, maintainable, and well documented code.
  • Participate in code reviews and contribute to technical decision making.

Required Skills And Qualifications

  • 3 6 years of experience in game development or real time graphics programming.
  • Strong proficiency in C++.
  • Hands on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem solving skills.
  • Ability to work independently in a remote, distributed team.

Preferred Qualifications

  • Experience with engine customization or low level systems development.
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
  • Experience working on cross platform or performance constrained environments.
  • Exposure to tooling, pipelines, or editor extensions.
  • Background in multiplayer or large scale systems.

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