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This is an existing role within our team for a versatile, creatively curious artist who loves solving complex visual puzzles across the full 3D pipeline. Sitting within our Visual Development team, you’ll bridge the gap between initial concepting and final VFX execution. Working primarily in Blender, you’ll move fluidly between modelling, look development, lighting and rendering - equally comfortable turning your hand to creatures, environments and FX - to define visual benchmarks and answer creative and technical questions early across a wide range of subject matter.
The multi-Oscar-winning creative Film & Episodic Studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
This is an existing role within our team for a versatile, creatively curious artist who loves solving complex visual puzzles across the full 3D pipeline. Sitting within our Visual Development team, you’ll bridge the gap between initial concepting and final VFX execution. Working primarily in Blender, you’ll move fluidly between modelling, look development, lighting and rendering - equally comfortable turning your hand to creatures, environments and FX - to define visual benchmarks and answer creative and technical questions early across a wide range of subject matter.
Develop high-end, photorealistic visual development assets across a broad range of subject matter - from creatures and characters to full environments and complex FX - taking designs from blockout through to finished frame.
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Sculpt and detail creatures, build and dress environments, and art-direct FX moments (destruction, fluids, smoke, particles) to establish look, scale and mood early.
Work end-to-end in Blender - modelling, sculpting, shading and texturing, lighting and rendering - picking up whichever part of the pipeline a given problem needs.
Build look development and lighting setups that hold up to photoreal scrutiny, and create shaders and materials using Blender’s node system.
Use procedural and node-based workflows, such as Geometry Nodes and simulation, to explore and iterate on environments and FX at pace.
Collaborate with supervisors and the HOD to ensure your work supports a smooth transition into 2D/3D production, handing off clean, well-structured scenes.
Communicate your creative process clearly, breaking down complex technical workflows for both artists and stakeholders, and fostering a culture of continuous learning and process sharing.
Geometry Nodes and other procedural or node-based workflows (and comfort scripting small tools where useful).
Working knowledge of complementary DCCs (e.g. Maya, Houdini, ZBrush, Substance, Nuke).
Experience with Digital Matte Painting, or simulation and FX work (cloth, fluids, particles, hair/fur).
Familiarity with Texture packages like Mari and a working knowledge of practical cameras, lighting, or physics.
Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.
Private British visual-effects and creative studio serving film, episodic television, advertising, and immersive entertainment clients.
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