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AR/VR Developer Intern

GalaxEye Space Solutions
Bengaluru, IND
Internship
Entry
Onsite
Discovered 1 weeks ago
UnityC#UnrealC++Meta Quest SDKOpenXR
Free

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Key skills for this role

UnityC#Unreal
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Requirements

  • What we're looking for
  • This is a fresher role, so we're screening for potential and what you've built, not years on the clock:
  • Some hands-on AR/VR exposure — a class project, game jam, hackathon entry, or personal demo. Portfolio over grades: we'd love to actually try what you've made, ideally on a headset.
  • Comfort in a game engine — ideally Unity (C#); Unreal (C++) is welcome too.
  • Solid 3D math intuition — transforms, coordinate spaces, rotations/quaternions, ray casting. You can reason about where things are in space.
  • Fundamentals over framework knowledge — you understand the underlying ideas, so a new SDK or engine is something you can pick up, not a wall.
  • A fast, self-driven learner — you can figure things out from docs, samples, and first principles, and you don't stall waiting to be told every step.
  • Systematic debugging under uncertainty — when something breaks, you form a hypothesis and narrow it down instead of trying random fixes.
  • You think spatially — in 3D and interactions, not just flat screens and buttons.
  • Shipped something real, end to end — even a small demo you can put on a headset and hand to someone.
  • Curiosity about immersive tech and geospatial data — you're genuinely interested in where this is heading.
  • Bonus (nice to have)
  • Any of these are a plus — we don't expect them from an intern:
  • Familiarity with an AR/VR SDK or framework: Meta Quest SDK, OpenXR, ARKit/ARCore, or WebXR.
  • Awareness of performance and comfort constraints — frame rate, latency, motion sickness — and why they matter in immersive apps.
  • Any exposure to maps, GIS, or geospatial data (Cesium, Mapbox, Leaflet, QGIS, or similar).
  • Basic 3D asset / content skills (Blender, shaders, or working with imported models).
  • Interest in or exposure to satellite imagery or remote sensing.
  • A shipped or published demo (itch.io, an app store, a game jam page, a GitHub repo we can look at).

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